Campaign: The Misfits

Current Date:4th of the 8th Moon, 208 AE

Session Summary

Having stolen horses from an ex-slaver, you have fled Dogskull and are now bearing north - in pursuit of the slimy merchant that scammed you out of your hard-won stolen goods. Four people across two horses is a stretch, but Beanie is small and Meg can fly - so far, you're making it work. Already, Dogskull is a quickly-vanishing dot on the horizon behind you.

Dramatis Personae

  • Beanie, a tiefling child with roguish tendencies. [Mouse]
  • Pepper, a fiery tomato genasi with emotional problems. [Ast]
  • Tiny, a hulking tengu with clipped wings and a moral code. [Mischief]
  • Meg, a crow tengu with a chequered past. [Lindsey]

Quest Hooks & Leads

Important People

  • Andreas: a greasy jewel-merchant who hired you as thieves.
  • Vetch: an ex-slaver whom you robbed.

Important Names

  • Dogskull: a dusty town on a long and forsaken trade route, where outsiders can live in peace.
  • Black Gulley: a small village of prospectors that dig for gold in the surrounding hills.