The Games of Leng

King's Hazard

A popular game amongst soldiers and commoners, Hazard is played with two dice and a cup to roll them in. It used to be played by different rules, but when it was realised that 7 is always the best choice for a main, the old game of Hazard evolved into King's Hazard, which is the most common form of the game today. Some backwards areas still play the original Hazard, however, which involves choosing a number between 5 and 9 to be your main.

Rules

Any number of people may play, but only one is rolling the dice at any given time - he is known as the caster. Depending on what you roll, you might get the following results:

What happens if you roll none of those numbers? This is called "chance", and is a bit like sudden death. When you get chance, you take note of what you rolled and roll again, using new rules:

After you get chance, you keep on rolling until you win or lose. You can't get chance again.

Betting

Typically, betting is between the current caster and the one of other players at the table (the "setter"). The setter is usually just one person, and the other players watch - but sometimes, more than one player might pool together to act as the setter. In some cases the setter is every player at the table except the caster.

Before rolling, the caster puts down a wager, and then the results are as follows:

The first round of King's Hazard is entirely luck based. However, the second round can vary depending on exactly what number was rolled as the chance - since 2d6 does not produce an even distribution of probabilities. If a character makes a successful Gaming NWP check, they can caclulate the odds that the caster will lose in the second round:

Chance Odds
4 2/1
5 3/2
6 6/5
8 6/5
9 3/2
10 2/1

This can be used to bet intelligently and maximise the chances of winning.

Cheating

As the most popular game amongst commoners, there are a lot of cheaters at King's Hazard. The following tactics are common:

The Gaming NWP is obviously quite useful for making or identifying loaded dice; another useful one is Sleight of Hand. With a successful Sleight of Hand check, a set of loaded dice can be smoothly exchanged for a "clean" set hidden in a sleeve, beneath the table, and so on. This makes it much easier to cheat without being shown up.