Larceny

Given here are a number of tables for determining pickpocket loot derived from stealing from the various classes of people found in Leng. The tables are weighted towards wealth at the upper end: for example, if the DM wishes to simulate a rich peasant, he may add a bonus to the roll on the peasant loot table. The DM should roll once for each pickpocket attempt - you might go for a coinpurse, then a pouch, and then the dropped sack on the ground. It's up to the DM to decide when a mark has been exhausted.

Note that this table only includes items small enough to be easily purloined; larger items such as clubs, swords, armor et cetera may be obtainable by robbery or murder, but cannot be lifted by a light-fingered thief.

When stealing money, a successful pickpocket attempt normally indicates that up to 3d4 coins have been stolen. These will be a random mixture of the coins the mark is carrying. This only applies if the distribution of wealth is not known, of course - for example, if a merchant carries all his money in a coinpurse and the thief cuts the strings, they will get all of his coin.

Lower Class

Peasants

Cost of Living: 0-3 gp/month
Monthly Income: 0-5 gp/month
Carried Wealth: 1d6 sp (mostly copper)

d100 roll Loot Notes
Pouch of Stones contains 1d20 sling stones
Leather Sling for throwing stones
Candle 1d4 candles; worth 1 cp each
Fishhook
Bread 5 cp value
Lamp Oil 1 flask worth 6 cp
Piece of Cheese 2 sp value
Quiver of arrows 1d12 arrows; -1 to-hit
Skin of Wine 1 sp value
Belt Knife 5 sp value
Flint and Steel 5 sp value
Bronze/Copper Jewellery 1d6 sp value
Silver Ring/Earring 1d10 sp value

Commoners

Cost of Living: 5 gp/month
Monthly Income: 5-7 gp/month
Carried Wealth: 2d10 sp, 2d10 cp

d100 roll Loot Notes
Torch
Candle 1d4 candles; worth 1 cp each
Whetstone
Food plain but filling meal wrapped in waxcloth
Skin of Wine 1 sp value
Message a short paper missive carried by a runner
Belt Knife 5 sp value
Bronze Adornment 2d6 sp value; bracelet, belt buckle, etc.
Quiver of Arrows 3d6 flight arrows; normal quality
Dagger 2 gp value
Wedding Ring 1d4 gp value; made of silver
Hooded Lantern 7 gp value; filled with oil
Inkpot & Quill 8 gp value
Silver Adornment 2d6 gp; plain or set with ornamental stone

Thugs & Lowlifes

Cost of Living: 5 gp/month
Monthly Income: 5-7 gp/month
Carried Wealth: 1d20 sp

d100 roll Loot Notes
Torch
Food plain but filling meal wrapped in waxcloth
Skin of Wine 1 sp value
Dagger 2 gp value
Throwing Knife
Gold Ring 1d10 gp value
Poison Phial 1 dose of Class A poison

Middle Class

Artisans & Professionals

Cost of Living: 20 gp/month
Monthly Income: 30-50 gp/month
Carried Wealth: 1d10-1 gp, 3d10 sp

Merchants

Cost of Living: 20 gp/month
Monthly Income: 50-100 gp/month
Carried Wealth: 3d10 gp

Priests

Cost of Living: -
Monthly Income: -
Carried Wealth: 1d4-1 gp

Mercenaries & Soldiers

Cost of Living: varies
Monthly Income: varies
Carried Wealth: 3d4 gp, 1d20 sp

Upper Class

Rich Merchants

Master Artisans

Scholars

Mages

Knights & Commanders

Gentry

Bureaucrats & Officials