The continent of Leng is the primary focus of the World of Morus as a campaign setting, and it is here that most adventure will take place. Leng is a large continent with a long and storied history, and many kingdoms and peoples have risen and fallen in its history. To the west of Leng stretches the Sea of Pearls, a shining ocean dotted with hundreds of islands, many inhabited. A large number of these isles are colonies of the Kingdom of Arelon, which exerts most of its considerable navy trying to protect them from pirates.
- Dagoth & Tamora
- Lurkmoor & Murthrid
- Mountain Dwarven Kingdoms
- The Borderlands
- The Plains of Dust
- The Plains of Qolor
- The Sea of Pearls
- The Uncharted North
- The Untamed Lands
Bodies of Water
The Sea of Flails receives most of the rain from the center of the continent, with the rivers in the southwest and north flowing into it. It also does not empty into the ocean. As such it is a broad and shallow sea that is fairly salty and getting saltier, though this is a slow geological process as the sea is relatively new.
Water flows into the Sea of Vintas - really more of a giant open lake, like Lake Michigan - via northern rivers that originate in the mountain springs on Nirkivish, Tamora and the other northerly lands. It empties via the east, through Vingaard, and via the Clearwater River that goes south through Lorknir, into the Borderlands, and eventually drains into the ocean via Kharolis.
Trade between Leng and other lands occurs primarily by sea. Trade with Nordmaar across the Ocean of Winter is sparse and one way; for the most part, Nordmaar imports luxuries and exports mercenaries (and pirates). Because the northern fifth of Leng is taken up by the Uncharted Lands, the journey from Nordmaar is long and perilous. Sailors from the north must make a long detour to land either on the northern coasts of Arelon, or the fabulous seaports of the Gnomish Kingdom of Tamora. Tamora is instrumental in sea trade with the east, as well; because the eastern shore is blanketed by the forests of Murthrid, where no mortal may enter, most trade from Kyujitai comes here. It is no wonder, then, that Tamora is one of the greatest naval powers on Leng. Ships from the east will also sometimes visit Warden and Kharolis; Kharolis in particular is one of the warmest parts of Leng, and attracts many Kyujitai visitors.
Trade with the west is very profitable - Zakhara and her colonies on the Sea of Fate are great producers of wealth, after all. The most common trade routes start from any of the western nations of Leng and extend into the Sea of Pearls a little before forging southward towards the Sea of Fate. While it would be much faster to go directly west from the Sea of Pearls, this would take one through the Sea-Barony, where even the mighty Arelonian navy cannot exert the rule of law. Trade with the south is virtually nonexistent as, besides a few tropical island colonies, there is no civilized land in the Endless Ocean. This is part of the reason why the southern reaches of Leng are uncivilized today.
Trade routes within Leng center around Lorknir and Vingaard (the former more than the latter). Since these central nations connect the profitable ports of the west and the east, there are effectively three options for any trader: travel via the wilderness south of Sacatmorul, travel by the Sea of Flails, or travel through the northern gnomish and dwarvish kingdoms of Dagoth and Dagrenoth Ur. As might be expected, sea travel is the most common despite the ever-present threat of piracy. Travel via the northern routes is slower and most costly, but has a reputation for being extremely safe; those who take this path must be careful not to offend their dwarvish and gnomish hosts, however. Travel via the southern routes is least common of all - those paths would take you through fallen kingdoms, bitter desert and the violent Borderlands.