Telepathic Defense Modes

Intellect Fortress (Devotion)
Power Score: Wis -3
Initial Cost: 4
Maintenance Cost: na
Range: 0
Preparation Time: 0
Area of Effect: 3-yd. radius
Prerequisites: none



Intellect fortress is one of five telepathic defenses against unwanted contact. It calls forth the powers of the ego and superego to stop attacks. Unlike most other defenses, intellect fortress has an area of effect beyond the psionicist's mind, offering protection to other minds within that radius. Every mind within that area defends against telepathic attack with the psionicist's intellect fortress power score. A psionicist can initiate one other psionic power in the same round that he uses intellect fortress.
Power Score: No additional effect.
20: This defense falters and is not usable again for 1d4 rounds.

Mental Barrier (Devotion)
Power Score: Wis -2
Initial Cost: 3
Maintenance Cost: na
Range: 0
Preparation Time: 0
Area of Effect: personal
Prerequisites: none



Mental barrier is one of five telepathic defenses against unwanted contact. It is a carefully built wall of thought repetition which exposes only one small area of the mind at a time. A psionicist can initiate one other psionic power in the same round that he uses mental barrier.
Power Score: Contact during this round and the next is impossible.
20: The barrier fails, and the mental attempt disrupts any currently active powers.

Mind Blank (Devotion)
Power Score: Wis -7
Initial Cost: 0
Maintenance Cost: 0
Range: 0
Preparation Time: 0
Area of Effect: personal
Prerequisites: none



Mind blank is one of five telepathic defenses against unwanted contact. It attempts to hide the mind from attack, making its parts unidentifiable. This defense is particularly effective against a psionic blast and id insinuation. (See Chapter 2, "Psionic Combat," for details.) Mind blank is unique. Unlike the other four defense modes, it costs nothing to maintain. In fact, a character can still recover PSPs while using this power. That's because mind blank is almost instinctual; if a character knows it, it's nearly always active, even when he's sleeping or meditating. The power is inactive only if 1) the player announces it, or 2) the character uses another defense mode. Even though mind blank has no PSP cost, it still constitutes psionic activity. If the power is active, a character is vulnerable to detection. He still may attract psionic feeders, or suffer some other unpleasant effect. A psionicist can use one other psionic power (but not another defense mode) in the same round that he uses mind blank.
Power Score: No other effect.
20: The character cannot use mind blank for 1d4 hours.

Thought Shield (Devotion)
Power Score: Wis -3
Initial Cost: 1
Maintenance Cost: na
Range: 0
Preparation Time: 0
Area of Effect: personal
Prerequisites: none



Thought shield is one of five telepathic defenses against unwanted contact. It clouds the mind so as to hide first one part, then another. A psionicist can initiate one other psionic power during the same round in which he uses thought shield.
Power Score: No other effect.
20: No other effect.

Tower of Iron Will (Science)
Power Score: Wis -2
Initial Cost: 6
Maintenance Cost: na
Range: 0
Preparation Time: 0
Area of Effect: 1 yard
Prerequisites: none



Tower of iron will is one of the five telepath-ic defenses against unwanted contact. It relies only upon the superego to build an unassailable haven for the brain. Like intellect fortress (a telepathic devotion), tower of iron will has an area of effect beyond the psionicists mind. At 3 feet, its very limited. A psionicist can initiate one other psionic power during the round in which he uses the tower of iron will.
Power Score: The area of effect increases to 10 feet.
20: The psionicist is "lost inside himself" and cannot engage in psionic activity for 1d4 hours.